![two hour wargames viking raiders two hour wargames viking raiders](https://tgneast.blob.core.windows.net/content/2019/07/post-242535/Streetlights_medium.jpg)
Grant took a broader approach and thus had to keep his programming at a strategic level.) I liked the scenarios in OHW, so it made sense to use one of them, hence my last blog post's project of creating a gameboard for scenario #8. I am still working through the idea, but the core of the solution was to try and scope to programmed opponent to a specific side or a specific scenario using a specific set of rules.
![two hour wargames viking raiders two hour wargames viking raiders](https://image.smythstoys.com/original/desktop/189634002_1.jpg)
You can read about my thoughts and experiments on that idea in the links below. It was while I was skimming over my library that I saw an old title by Charles Stewart Grant entitled Programmed Wargames Scenarios that I decided to revive an old project: trying to develop a programmed opponent that I could write down, send to another player, and they could use that program to game solo. So I passed judgment without actually playing the rules, skipped to the back and read the scenarios, and consoled myself that at least that provided enough value for money. I mean, I understand Neil Thomas' passion for stripping down rules, getting rid of complexity, and emphasizing the need to get to a decision in a reasonable amount of time, but this seemed like a bit much. I have to admit, when I first read the rules, that was my thought.